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TIE Fighter (TIE/In and TIE/Heavy variations)
Role: |
Superiority Fighter |
Weapon Mounts |
Projectile weapon x1 (Twin Laser)
Ordnance x1 (optional) |
Speed |
96,0 - 98,0 MGLT* |
Acceleration /
Deceleration |
40/50 or 40/60 |
Yaw / Pitch / Roll |
500 / 500 / 250 or 300 / 300 / 200 |
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TIE Interceptor (TIE/Int and Imperial Guard variant)
Role: |
Interceptor |
Weapon Mounts |
Projectile weapon x1 (Quad Laser)
Ordnance x1 (optional) |
Speed |
100,0 MGLT* |
Acceleration /
Deceleration |
40/60 |
Yaw / Pitch / Roll |
300 / 300 / 150 |
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TIE Advanced
Role: |
Interceptor |
Weapon Mounts |
Projectile weapon x2
Ordnance x1 (optional) |
Speed |
100,0 MGLT* |
Acceleration /
Deceleration |
40/60 |
Yaw / Pitch / Roll |
300 / 300 / 150 |
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TIE Bomber
Role: |
Bomber |
Weapon Mounts |
Projectile weapon x2
Ordnance x2 |
Speed |
85,0 MGLT* |
Acceleration /
Deceleration |
10/15 |
Yaw / Pitch / Roll |
50 / 50 / 25 |
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TIE Aggressor
Role: |
Heavy Superiority Fighter and Bomber |
Weapon Mounts |
Projectile weapon x2 **
**Rear Weapon requires co-pilot
Ordnance x1 |
Speed |
95,0 MGLT* |
Acceleration /
Deceleration |
20/30 |
Yaw / Pitch / Roll |
150 / 150 / 75 |
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TIE Oppressor
Role: |
Heavy Superiority Fighter and Bomber |
Weapon Mounts |
Projectile weapon x2
Ordnance x3 |
Speed |
90,0 MGLT* |
Acceleration /
Deceleration |
35/35 |
Yaw / Pitch / Roll |
100 / 100 / 50 |
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